The Eldritch Press
Welcome to the fantastic world of The Eldritch Press. Our world lives in the imagination; in the daydreams and fantasies which dwell in the creative corners of the mind. We seek to capture the stands of imagination and weave them into products that help feed the creations of your imagination.We want to give you immersive adventures that offer players a world filled with choices and consequences. We want the players to feel invested in their characters and connected to the world and the events that transpire in it. Nothing is static, and the passage of time and events should affect the world around the players in a believable, realistic way. All our adventures give the GM easily accessed information to advance their player characters through the storyline while delivering all the drama, fear and excitement needed to create a campaign their players will love.
The Eldritch Press
Welcome to the fantastic world of The Eldritch Press. Our world lives in the imagination; in the daydreams and fantasies which dwell in the creative corners of the mind. We seek to capture the stands of imagination and weave them into products that help feed the creations of your imagination.We want to give you immersive adventures that offer players a world filled with choices and consequences. We want the players to feel invested in their characters and connected to the world and the events that transpire in it. Nothing is static, and the passage of time and events should affect the world around the players in a believable, realistic way. All our adventures give the GM easily accessed information to advance their player characters through the storyline while delivering all the drama, fear and excitement needed to create a campaign their players will love.
Veils of the Shadow Court Adventure Path
The next product we are releasing is the Veils of the Shadow Court Adventure Path, which brings players from 2nd to 6th levels. It is a collection of four connected full-length adventures that take characters to the island of Ravaria, a magic realm hidden from the world and on the cusp of great change. The players learn about the powers that manipulate the world and must decide how they will cast their lot and change the fate of the island realm. This project features the cartography and artwork of The Reclusive Cartographer and The Forge Studios, along with many other contributors. Please follow our Kickstarter page for updates as this campaign ramps up.
Veils of the Shadow Court Adventure Path
An Adventure Path is a series of interlinked adventures that create a broad campaign that is played out in a series of episodes. They are played in succession and advance characters from lower to higher levels through a particular path of events. The plot is flexible, moving through a timeline that allows the GM and players to explore their own side quests along the way. The style of an adventure path is similar to that found in many comics or graphic novels, but it is best compared to Dungeon Magazine’s Shackled City, Age of Worms, or Savage Tides adventure paths.
The Eldritch Press is releasing its own adventure path, which is called Veils of the Shadow Court. Part One is Into the Veils, and in it, heroes will advance from 1st to 4th level on a journey across the ocean to a mysterious island of legend. They must struggle to survive perils from both sea and land, and face a powerful enemy who draws them into a conflict to control the fate of the entire island realm.
Into the Veils is a complete full-length adventure that will be available in print, VTT, and e-book, and it offers new NPCs, spells, and magic items, along with many hours of gameplay. It features art by The Reclusive Cartographer and The Forge Studios, along with many other contributors, and it is presented in a new, old-school design. It will initially be released on Kickstarter, but will later become available through other platforms. Part Two, Beneath the Barrow Hills, will be released after Part One.
You can lean more and be informed of early bird discounts, by following our Kickstarter prelaunch page.
These previously released adventures feature the artwork of Charles H. Carver. You can buy the digital versions of these adventures here at our store. You can preview these titles, purchase printed versions, or get a free Fantasy Grounds VTT version at DriveThruRPG.
The Gates of The Shadowmage
The Whispering Fen
Captain Shinehearts Gold
The Plinth
The Gates of the Shadowmage is a 5th level adventure designed for 3-5 players. It requires clever thinking by the players. It takes place in the unlooted complex of a long dead warlock and places players in the middle of a long simmering feud between two evil forces. The choices they make could make them the enemy or servants of a devil baron or an immortal patron, or perhaps in control of a complex with gateways leading into other realms. Endless possibilities exist in this feature-rich 50 page adventure that introduces 7 unique monsters, 5 new magic items, and 9 new spells. It should take from 10-20 hours to complete the adventure.
The Whispering Fen is a 1st-level adventure suitable for 3-5 players. In it, the small village of Bogbank struggles for its survival. Each night the village is being besieged by swarms of monsters that emerge from the Whispering Fen to drain the life from anyone they find. Dark forces are at work and dangers unknown must be discovered and destroyed before all is lost. This 25-page adventure presents 5 new NPC/monsters, 2 new magic items and it takes between 4-8 hours to play.
In ages past, an orcish pirate captain defeated a dragon and took its hoard, but neither the captain nor the gold has ever been found. Now, a newly discovered map may lead the way to a vast treasure. The path to the gold is not a safe one, and many perils await those who attempt to forge a path to the captain’s hideout. Treasure hunters and thrill seekers will face threats both natural and supernatural in their quest for riches, but may also find some friends in strange places. Will they emerge victorious and resplendent with wealth, or will their avarice ultimately be their undoing?
The Plinth Waterdeep Location supplement has been designed to welcome the creativity of a diverse population of contemporary DM’s to this long-forgotten, but traditional Waterdeep hub. We provide a rich and varied focal point for ongoing campaign initiation. We invite you to take part by letting us know about the Plinth-based campaigns that you have developed. In addition, we will follow up on this fertile Location release with an additional set of Plinth-based Oneshot quest adventures.
Free Products
Get Your FREE Copy our Sidequest adventures here. These take place in the lands where the Veils of the Shadow Courts adventure path takes place, but are not dependent on the that those adventures to run.